Gaming Goes Gigabit
It may just seem like fun and games, but online gaming has some of the high performance demands there is in terms of computing and connectivity. That’s why companies like Acer are introducing gigabit Ethernet-capable gaming laptops and its why companies like Verizon are targeting gamers with their “gigabit” services.
Acer recently unveiled the Nitro 5 gaming laptop. It’s aimed at casual gamers, but it still offers an array of impressive features and an array connectivity options – including 802.11a, gigabit Ethernet, HDMI 2.0, and USB Type-C.
The 15-inch Nitro 5 runs Windows 10, has a full HD IPS display, and a front-facing HD web camera. It features AMD Radeon RX560 graphics, and leverages AMD Ryzen mobile processors for gaming, content creation, and multitasking applications. It comes with DDR4 RAM of up to 32GB with SSD for fast booting, loading, and restarting; a solid-state drive of up to 512 GB; the NitroSense utility for CPU/GPU monitoring; and Acer CoolBoost to adjust cooling fan speeds as needed. Users can broadcast games simply by pressing the Windows key plus G. And they can enjoy high-quality sound, as the computer’s speakers employ Acer TrueHarmony and Dolby Audio Premium technology.
Pricing for the Nitro 5 will start at EUR1,099 and $799. This device will be available in EMEA and North America starting in April.
Speaking of April, Verizon in April introduced its Fios Gigabit Connection service, which reportedly delivers download speeds that approach a gigabit. Most residential customers don’t need this kind of speed, according to a recent AListDaily interview with Verizon’s Ray McConville, but some gamers want it.
“We had been positioning the use case as people having an explosion of connected devices in their homes, and when they use them all at once, they add up and put a big strain on the home network – that’s why we’re coming out with super-fast speeds,” McConville said. “But one of the exceptions to that rule in the gaming community. That is a prime example of a singular application where you can never give the end user enough speed. That little bit of difference in lag can make the difference between winning and losing in online gaming competitions.”
Edited by Maurice Nagle